

androidlib plugin in a package.Įditor: Fixed a regression in Shader Graph tool that prevented keyboard interaction and navigation with the search results until the list is explicitly clicked/focused on.Įditor: Fixed bug where the OSX splash art would show 2021 copyright when it should be 2022. GI: Crash in GPU lightmapper after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers(). This has already been backported to older releases and will not be mentioned in final notes. GI: Fixed a bug where additively loading a scene could cause lighting data assets to be altered, and new lighting data assets to be created. GI: GPU PLM crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers(). HDRP: Fixed issue that would always save Decal Materials when saving the scene. IL2CPP: Corrected the behavior of byte to integer conversions when they happen across basic blocks (e.g. IL2CPP: Corrected the behavior of RuntimeInformation.IsOSPlatform on desktop platforms. Networking: Fixed the issue where UnityTLS client API doesn't correctly validate certificates.
Unity web player save data update#
Package Manager: Fixed the target version of the update button not suggesting the correct version. Scripting: Fixed crash in AssemblyUpdater when Unity path contains space. Services: Fixed issue with Usymtool failing to read some PDB files. UI Toolkit: Fixed 1413448: Clicking on a ListView throws errors. UI Toolkit: Fixed asset reimportation/refresh cause exception when displayed on the game view. UI Toolkit: Fixed issue when item is removed from hierarchy while the pointer is still in a captured state.

UI Toolkit: Fixed SVG 9-slice visual artefact.
Unity web player save data windows#
Universal Windows Platform: Fixed builds hanging on startup on HoloLens. URP: Fixed a bug in where it was confusing for our users in using different renderer types and camera stacking. The easiest way to locate them is usually to search for the numeric values in the generated HTML text.URP: Fixed Blit and MotionVectors shader compilation errors with GLES2 API. In the default template, the values are used in the embedded JavaScript and CSS. For custom templates, these values can be accessed via the UNITY_WIDTH and UNITY_HEIGHT template tags (see Using WebPlayer Templates for more information). The Default Screen Width and Default Screen Height are added to the generated HTML file to specify the width and height of the player content. Remove any data from meshes that is not required by the material applied to them (tangents, normals, colors, UV). Should shaders be loaded when the player starts up?Īn array of assets to be loaded when the player starts up. Should collision data be added to meshes at build time? If you are publishing a Streamed Web Player, this is the index of the first level that will have access to all Resources.Load assets.Ĭustom compilation flags (see the platform dependent compilation page for details). Set this to use Dynamic Batching on your build (Activated by default). Set this to use Static batching on your build (Inactive by default in webplayers). When D3D11 is not available or this flag is off, D3D9 will be used. Which color space should be used for rendering? The options are Gamma and Linear. Best used if you have many realtime lights. Good support for lighting features limited support for shadows.īest support for lighting and shadowing features, but requires certain level of hardware support. Best used on old machines or limited mobile platforms. Lowest lighting fidelity, no shadows support. This property is shared between Standalone and WebPlayer content. See the page about using WebPlayer templates for further details. Screen Height the plater will be generated with.Ĭheck this if you don’t want to stop executing your game if the player loses focus.Ĭustom host pages and other files for webplayer deployment. Screen Width the player will be generated with. A description of the general Player Settings can be found here. This page details the Player Settings specific to webplayers.
